Friday 4 March 2016

Tribal Longhorns: Troop Alpha

First forays into multi-basing

After displaying in the first post the Tribal Spears that I worked on a fair while ago whilst this army was in its WFB incarnation, I felt it about time to show the next unit for the Brutocracy. 
This unit is one of the 'new breed' that I've worked on since taking up KoW and as such takes advantage of the unit basing.

The unit is question is a Troop of Tribal Longhorns. Hard hitting with the ability to take a punch, several troops of them will form the backbone of my army and so I wanted something that reflected this miniature-wise. 
(Image from http://kow2.easyarmy.com/)

Given the number of miniatures I intended to use across the army, the base figure needed to be pretty easy to get hold of in large numbers without being too costly. I also wanted them to be pretty hefty looking thus befitting their CS1 and TC1. Finally they'd need to be readily adaptable to match my Ancient Greek theme but also have a clear element of beastliness about them.
The answer for the base miniature seemed pretty obvious - GW Gors. They ticked all of the boxes above and through a judicious eBay purchase I was able to pick up 30 of them that were already built and undercoated (yay timesaving!)

The main question though was how to bring them into line with my army's look and theme. The answer came to me relatively quickly. A head swap. Whereas the lesser members of the Brutocracy, the Tribal Spears, were human-bodied and beast-headed, the Tribal Longhorns would be the opposite.

I got to work removing the goat heads from my new Longhorns and started trialling different options. Initially I planned to use GW Chaos Marauder heads, trimming the horns off to create a more Corinthian looking helmet:
(Image from http://megabitzshop.com/)

However, these heads turned out to be too small for the Gors beefy frame. I certainly didn't want my Tribal Longhorns to be pinheads, not when they were supposed to be the cream of the herd!

It was clear therefore that I'd need to look further afield for some Greek-style helmets of a large enough size to fit my now headless Longhorns. 
Having purchased from them in the past, I seemed to recall Maxmini producing something of this ilk that I'd seen people using on Space Marines. If it fitted a Space Marine it would surely be big enough for a GW Gor model. 
(Image from: http://maxmini.eu/conversion-bits/head-swaps/Tribe-Black-Lotus-heads-bits)

After a bit of searching on t'internet I managed to come across some pics that gave me a decent idea of scale and I took the plunge, ordering enough to equip all my planned Troops. 
It was with baited breath that I awaited their arrival, unpacked them and finally got to blue-tac one in place... It worked! The scale was just about spot on for what I was after, much to my relief.

One thing I didn't like though, was the large crests. These Longhorns are not ones for unnecessary frippary and the majority of them were summarily snipped off. I did however keep enough of the transverse crested ones untrimmed so that each Troop could have an easily identifiable leader model.

With the bodies and heads in place, it was a simple matter of adding on some plastic hoplite shields, leftover from the Victrix Hoplites box I'd part used on the Tribal Spears unit. The same Veni Vidi Vici transfers would also help tie the army together. 
The only other changes made, were to try and equip all the Longhorns with swords, which just seemed more fitting for an Ancient-Greek theme than big axes and the like.

So, here you have it, Tribal Longhorns Troop 1:

Paint-scheme was easy to come up with and is clearly inspired by the Spartan 300 look. Red cloth, black hair/fur, skintone flesh and bronze metal across the board. 
I set them up in a slight arrowhead formation, with the leader commanding from the relative safety of the rear.

One troop down, three more to go...

Friday 26 February 2016

Tribal Spears Regiment

Bringing an old unit up to date

The Brutocracy of Mykretenae started off life as a WFB Beastmen army.
Full of enthusiasm and ideas about a Graeco-Spartan themed army and the availability of new plastic Hoplites from Immortal Miniatures and Victrix I picked up a box of each to form the backbone of the army.

The plastics themselves were lovely, scaled well and had enough components to allow me to customise them to a more beastly aspect.

I obviously wanted to keep the hoplite shield as an iconic piece of kit that would give the unit a common look, one I'd hope to replicate across the army as a whole.
So with the bodies and legs in one piece and the shield arm set in stone, the main options therefore to turn them into beasts were the heads and the weapon arms.

After a bit of playing around with several options it was clear that Ungor heads were a pretty good match up for the (slightly smaller scale) Hoplite bodies.
Finding spear arms that fitted the miniature scale-wise and looked sufficiently beastly proved to be a bit more tricky. The original arms that came with the Hoplites looked a bit weedy for the scale-creep I'm used to but lots of other WFB options were waaaay over-sized for the torso.
That was until I came across the spear arms for the Island of Blood Skaven. It was perfect. Scale was sufficiently large to look imposing, but not too big. The blades of the spears had a nice variety and looked suitably brutal, to emphasise the beastly nature of the army. They even had a small patch of fur on the arm to further 'beastify' them!
(Here's a decent view of the arm on a Skaven...
(picture taken from http://taleofpainters.blogspot.co.uk/2010/09/tutorial-how-to-paint-skaven-clanrats.html)

So after a judicious amount of bits purchasing and swapping and bargaining I managed to get together enough heads and arms for the unit.



When it came to painting I wanted to ensure it didn't look too uniform. The armour and especially the hoplite shields would give the unit the feel of solid ranks that I wanted, but I still wanted it to have the appearance of a unit of beasts.
Starting out like as an Ungor unit, I also wanted them to have a lowly look and so I mixed up the skin colours across the unit, hopefully giving it that beastly 'mongrel' feel. Greys, off-whites and browns all mixed together.


After painting up the first few test models, it became clear that the Hoplite shields needed some decoration on them. Free-hand in any decent fashion is way beyond my skills as a painter, so I needed transfers. I looked around for all sorts and eventually came across Veni Vidi Vici's line of Ancient transfers. (http://www.3vwargames.co.uk/upshop/shop/hellenistic25mm.html)
A quick browse through and I saw the transfer design for Tanit, a Phoenician God and it looked spot on.

For a start they were red, like the classic Spartan lambda beloved of films and recreations of Spartan Hoplites. They were the right scale at 25mm and by turning them upside down, they even had a look of a stylised aspect of a bull's head. Perfect for an army being led by Minotaurs!

Still a number of them to add to this unit, but here they are in place on the front rank:


So there you have it. One Regiment of Tribal Spears.
In game I often give them the Diadem of Dragonkind to represent them using throwing spears (plus I like to have a breath weapon somewhere!)

NB - These were based up for use in WFB originally and so are on individual bases. It's my intention to rebase these onto a unit base. I want to rank them up a bit more tightly, possibly adding some more models to the unit (I know, going over and above the model count is not usual!) and making it a bit more dynamic looking.
I just need to find time to cut 25+ models of perfectly good individual bases... :/

The Rise of the Brutocracy

After the fallout of the demise of 'The Other Game' (which we shall not mention again on this site) several other members of the Oxford Gaming Club (http://www.oxfordgamingclub.co.uk/) decided to take the plunge and give Kings of War by Mantic a try. I tentatively joined in...

At first I'll admit to being sceptical, but over the course of a number of games it's very much won me round. There's been plenty of e-ink spilled over the merits of KoW as a game, and whilst it's not for everyone, I would heartily recommend it. However this blog isn't really here to talk comparative rules.

One of the exciting things I've found about KoW is the modelling and painting opportunities that it has opened up for me. All of a sudden, dormant miniatures from half-started and long-forgotten armies are being dusted down across the land and it's no exception at Laribold Towers.
With pretty much all unit entries in an army being usable, stuff that haven't seen the light of day for years and now able to get their moment in the sun on the table once again.
Combine this with the flexibility on model-use from any manufacturer and the possibilities that multi-basing brings up and it's breathed a new lease of life into my painting, modelling and gaming.

So the main focus of this blog is about that. My rekindled adventures in painting (with maybe the odd game thrown in for good measure).

I'll primarily be posting about the resurgence of my Ancient Greek-themed Herd army, the Brutocracy of Mykretenae which is what's currently on my painting desk, but other forces including Brotherhood, Salamanders and Twilight Kin (amongst others) may muscle in on occasions.

So, without further ado... here's a first preview of a Tribal Spearman: